Time-Outs

20.1. The player calling a time-out must form a "T" with their hands, or with one hand and the disc, and should call "time-out" to opposition players.

20.2. After the start of a point and before both teams have signalled readiness, a player from either team may call a time-out. The time-out extends the time between the start of the point and subsequent pull by seventy-five (75) seconds.

20.3. After the pull only a thrower with possession of the disc may call a time-out. The time-out starts when the “T” is formed, and lasts seventy-five (75) seconds. After such a time-out:

20.4. If the thrower attempts to call a time-out while play is live and when their team has no remaining time-outs, play is stopped.
The marker must add two (2) seconds to the stall count they would have restarted play on before restarting play with a check.
If this results in a stall count of ten (10) or above, this is a "stall-out" turnover.