Stall Count

hand signal
stall out spirit

9.1. The marker administers a stall count on the thrower by announcing “Stalling” and then counting from one (1) to ten (10). The interval between the start of each number in the stall count must be at least one (1) second.

9.2. The stall count must be clearly communicated to the thrower.

9.3. The marker may only start and continue a stall count when:

9.4. If the marker moves beyond the appropriate three (3) metre radius, or a different player becomes the marker, the stall count must be restarted at "Stalling one (1)".

9.5. After a stoppage in play the stall count is resumed as follows:

9.6. To restart a stall count “at maximum n”, where “n” is determined by 9.5.2, 9.5.4, or 20.3.6, means the following: